Posts made in June, 2008

Stretchy Twist Bones

Posted by on Jun 22, 2008 in Featured, Tutorials | 1 comment

Many character rigs require both stretchy limbs and twist bones in the same appendage. It can be tricky to get these two things working in unicen, and there are many different methods. I am going to show you the technique I have been using as of late. I prefer this method because it is very straight forward, easy to set up and easy to maintain.

This tutorial is being done in 3ds Max 2008 and uses some beginner level MAXScript. Click here to download the starting max file.

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