Dinosaurs!!!
It has been quite some time since I finished up work on Tree Of Life. I have heard rumors of the dinosaurs I worked on may end up not being in the movie. I am still very excited to see the finished film regardless. Whether or not they are in the movie, I honestly have no idea. All I know is what has been getting said around the internet.
Anyways, I emailed my dad yesterday to let him know that a new poster had been released for the movie. I heard back from him pretty quickly, saying he saw dinosaurs in the poster! I hadn’t examined the poster closely enough (there are 70 images shown from the movie), and so I was pretty shocked and excited to read this. He told me to look images under the word LIFE, and low and behold: a frame from one of our shots is on the poster!
Read MoreReturn to Prime Focus
I am pleased to announce that I have returned to Prime Focus in Vancouver as their new Rigging Technical Director. I am now a permanent employee and have moved my life out to the west coast. It has been an incredibly busy couple of months moving out here, but the storm is finally calming and I’m able to relax a bit.
Returning to 3ds Max has been nice. It took a bit of getting used to after working in Maya for the past 6 months. Although it has been nice, I am looking forward to switching back to Maya again in the future. I was only using Maya 8.5 in production, but even then it had some important tools I am constantly missing (skin weight holding!!!).
Read MoreTree Of Life Trailer
The official trailer for The Tree Of Life has now, finally, come out. This is the movie I was working on in Vancouver last year from March-July.
It has been a long wait to see anything at all from the movie, but the trailer looks great. Very proud to have worked on this, and can’t wait to see the final movie. It is currently scheduled to hit the theatres on May 27, 2011.
Read MoreNew Job at Guru Studio
I’ve started a new studio job recently. I am working as the character rigger on a television show being done at Guru Studio in Toronto. I started at the beginning of September, and it has been going great.
This is my first Maya production. I’ve really taken to Maya and am enjoying the rigging workflow very much. Scripting in MEL has also been going well. I’ve found it very easy to pick up and create tools, but I really don’t like the language. I feel limited using it, and also feel it is kind of awkward in how it works. I am already starting to learn Python so I can start writing more generalized functions, using nested arrays again, all that good stuff.
Read MoreYou’ve got red on you
I have been spending the last little while learning Maya, and have just finished up my first Maya rig. You’ll recognize the character as Shaun, from Shaun Of The Dead. Modeling was done by Stephan Perreault – www.stephanperreault.com
I kept the rig somewhat simple, working just with rigging methods I already knew from working with Max and Maya. The rig is just a body rig at this point in time, although I plan on creating a facial rig for it in the future as well.
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