Posts by Mat

Demo Reel – July 2010

Posted by on Jul 30, 2010 in Demo Reels, Featured | 3 comments

I have updated my last reel to include characters I rigged and skinned (body only, facial rigs done by Paul Neale) for an Actimel Commercial. I also added in a demo of the mirror rig tool I was working on in spare time a few months back.

I have done a lot of other work within the last year, but some of it cannot be shown yet, and I wanted to get a quick update done. I will likely create a new reel once the other work has the go-ahead to be shown. Who knows when that will be though! In the meantime, please enjoy…

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Mirror Rig Script Demo

Posted by on Apr 5, 2010 in Featured, R&D | 7 comments

This script is still a WIP, and I’m not sure that it will ever officially be considered complete because there seems to be a new problem waiting around every corner. You can see, after the mirroring is done, that on the mirrored leg there is still a few twist helpers not properly aligned and one of the bone chains for the foot are orientated backwards. Solve one and run into another! But, its still fun trying, and it is working half-decently right now, so I thought it would be cool to put together a video of it in action.

The video shows the script processing with a “sleep” command embedded in the for-loop that is mirroring the rig. I put the sleep command in so that you can tell there are no camera tricks with clever cuts being made, as well as to actually have something to look at. Without the sleep it would literally just be me pressing a button, waiting 20 seconds or so, then the other half of the rig appearing magically. Not quite as interesting to watch :)

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Using StretchTM

Posted by on Mar 28, 2010 in Featured, Tutorials | 4 comments

StretchTM is a useful property found on nodes, but it is somewhat hidden. It is particularly useful for bones.

In this video I cover two uses of the StretchTM matrix. I show how you can set up bones to stretch along with another bone, as well as how to change the wirecolor of a bone based on how far it has been stretched.

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Parameter Wire Copying

Posted by on Mar 19, 2010 in Featured, Tutorials | 5 comments

Max does not allow you to copy/paste parameter wires, as it does with most other controller types. This is still capable, however, through MAXScript.

This video shows you how to go about creating an instance (cake walk) and unique copy. When creating a unique copy, it copies the controller but the wire no longer updates along with it’s targeted track. Really, all the copy needs is a kick in the butt to get it to start working again.

This can really help improve workflow, as it allows you to set up instances of wires throughout your rig and easily copy from one track to the next rather than manually connecting each time.

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New Wacom Tablet

Posted by on Mar 4, 2010 in Featured, News | 0 comments

I just bought a new Wacom Bamboo tablet the other day and am very pleased with it so far. I have never been a heavy tablet user, and I’m not sure that I ever really will be, but following the advice of Paul Neale I started using my old Graphire to do skinning and creating morph targets.

As mentioned above, I used to own old-school Graphire tablets. They were only the smalls sizes, and I only ever used them for creating texture maps. I never thought of using them in Max because I just couldn’t see how navigating 3d space could comfortably work. I’ve had my Graphire4 sitting around since college, collecting dust, and had never even considered trying it for skinning.

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