Posted by Mat on Feb 27, 2010 | 0 comments
Current Version: v2.02 – Feburary 28, 2010
This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren’t at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.
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Posted by Mat on Feb 27, 2010 | 0 comments
I have added the tools section now and I will gradually add tools over time. They are going to be released as individual MZP installer packages.
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Posted by Mat on Jan 24, 2010 | 3 comments
A few weeks ago I decided I wanted to take a stab at creating the “Sticky Lips” effect. I saw a few tutorials out there, but they were only for Maya and didn’t translate too well to 3DS Max. I decided to play around a bit and try to come up with a method for Max on my own.
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Posted by Mat on Jun 3, 2009 | 0 comments
I had to put together a character TD reel on short notice for Frantic Films back in January. The turnaround time was about 4 days. I feel I have a lot more I can show already today, but I decided I would post this anyways since it has been a loooong time since my last reel and I currently have nothing on here showcasing rigging!
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Posted by Mat on Nov 11, 2008 | 0 comments
Toblerone “Christmas” is a new 15 second character spot from Hatch Studios. The ad features four stylized characters in an equally stylized Toblerone world where various objects throughout the environment appear to have the Toblerone bite taken out of it.
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Posted by Mat on Nov 2, 2008 | 0 comments
Robin Hood “County Fair” is a new character spot from Hatch Studios. This is the 4th in a continuing series of ads featuring the characters Elizabeth and Andrew.
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