Posted by Mat on Aug 31, 2010 | 2 comments
I have been spending the last little while learning Maya, and have just finished up my first Maya rig. You’ll recognize the character as Shaun, from Shaun Of The Dead. Modeling was done by Stephan Perreault – www.stephanperreault.com
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Posted by Mat on Aug 24, 2010 | 2 comments
This is a collection of macros for completing quick tasks while skinning. Most of these are just simple tasks found in the modify panel for skin which did not have macros already available, but there are still some custom ones in the mix. I decided to put this together when starting to use my new Wacom tablet for skinning, as it was annoying to always have to go to the UI to accomplish some of these tasks.
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Posted by Mat on Aug 5, 2010 | 0 comments
Here is another tool I made back in college which has been useful over the years. The reason I made this tool is because I was annoyed with the limit of only 24 material slots in the material editor, and the inefficiency of getting those materials in and out of the editor. If you wanted to get 24 materials into the material editor, you’d have to go pick them one at a time.
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Posted by Mat on Aug 4, 2010 | 1 comment
Current Version: v2.0 – August 4, 2010
I made this tool back in college when first learning MAXScript. It was just a good easy script to quickly organize entire scenes based on object and layer naming conventions.
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Posted by Mat on Jul 30, 2010 | 2 comments
I have updated my last reel to include characters I rigged and skinned (body only, facial rigs done by Paul Neale) for an Actimel Commercial. I also added in a demo of the mirror rig tool I was working on in spare time a few months back.
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Posted by Mat on Apr 5, 2010 | 7 comments
This script is still a WIP, and I’m not sure that it will ever officially be considered complete because there seems to be a new problem waiting around every corner. You can see, after the mirroring is done, that on the mirrored leg there is still a few twist helpers not properly aligned and one of the bone chains for the foot are orientated backwards. Solve one and run into another! But, its still fun trying, and it is working half-decently right now, so I thought it would be cool to put together a video of it in action.
The video shows the script processing with a “sleep” command embedded in the for-loop that is mirroring the rig. I put the sleep command in so that you can tell there are no camera tricks with clever cuts being made, as well as to actually have something to look at. Without the sleep it would literally just be me pressing a button, waiting 20 seconds or so, then the other half of the rig appearing magically. Not quite as interesting to watch :).
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