R&D

Sticky Lips: How To & Sample File

Posted by on Jun 18, 2011 in Featured, R&D, Tutorials | 1 comment

It was requested that I release my sticky lips setup so people could try to take the solution further. I haven’t spent much time on it since posting about it way back, so I figured I might as well. Only thing I ask of anybody that does further develop this is please provide a link back to my website and keep me up to date on any improvements you have made :)

Click here to download the sample file (Made in 3ds Max 2010, and is of a Sackboy-looking teapot since I do not want to be distributing the model seen below, which is not mine, around the internets)

A video of the effect in action. Special thanks to Craig Hobbs for use of the model:

For now I am just going to do a general write-up of some things I am doing in the file and why I am doing them. It might sound like a tutorial at parts, but I’m more just explaining the general process and thoughts behind the setup. This is not intended to actually be a tutorial, and you may still have to figure some things out on your own.

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Mirror Rig Script Demo

Posted by on Apr 5, 2010 in Featured, R&D | 7 comments

This script is still a WIP, and I’m not sure that it will ever officially be considered complete because there seems to be a new problem waiting around every corner. You can see, after the mirroring is done, that on the mirrored leg there is still a few twist helpers not properly aligned and one of the bone chains for the foot are orientated backwards. Solve one and run into another! But, its still fun trying, and it is working half-decently right now, so I thought it would be cool to put together a video of it in action.

The video shows the script processing with a “sleep” command embedded in the for-loop that is mirroring the rig. I put the sleep command in so that you can tell there are no camera tricks with clever cuts being made, as well as to actually have something to look at. Without the sleep it would literally just be me pressing a button, waiting 20 seconds or so, then the other half of the rig appearing magically. Not quite as interesting to watch :)

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Sticky Lips

Posted by on Jan 24, 2010 in Featured, R&D | 9 comments

A few weeks ago I decided I wanted to take a stab at creating the “Sticky Lips” effect.  I saw a few tutorials out there, but they were only for Maya and didn’t translate too well to 3DS Max.  I decided to play around a bit and try to come up with a method for Max on my own.

After a bit of RnD time I came up with a method for getting the sticky effect.  I think the solution is a pretty good one, but I am still working on getting the sticky effect to only be active when the lips are opening.  I got something working for the example below, but its not as good as it could be.  I plan to continue developing that aspect to try to get something nice and solid.

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Trarch Muscle Testing

Posted by on Jul 27, 2008 in Featured, R&D | 0 comments

This weekend was the first real opportunity I have had to start working on a rig I am planning to make for a character modeled by Nicolas Collings. The character’s name is Trarch and is an awesome piece of work, I can’t wait to start making some progress on this project.

Anyways, if you’ve checked out Nicolas’s website you will have seen Trarch in his side banners, 3d works section, and making of section and noticed that he is a very muscular character. Being the quick one that I am, I realized this would be a good chance to play around with some muscles.

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