Posted by Mat on Jan 24, 2010 | 3 comments
A few weeks ago I decided I wanted to take a stab at creating the “Sticky Lips” effect. I saw a few tutorials out there, but they were only for Maya and didn’t translate too well to 3DS Max. I decided to play around a bit and try to come up with a method for Max on my own.
read more
Posted by Mat on Jul 27, 2008 | 0 comments
This weekend was the first real opportunity I have had to start working on a rig I am planning to make for a character modeled by Nicolas Collings. The character’s name is Trarch and is an awesome piece of work, I can’t wait to start making some progress on this project.
read more