R&D

Mirror Rig Script Demo

Mirror Rig Script Demo

This script is still a WIP, and I’m not sure that it will ever officially be considered complete because there seems to be a new problem waiting around every corner. You can see, after the mirroring is done, that on the mirrored leg there is still a few twist helpers not properly aligned and one of the bone chains for the foot are orientated backwards. Solve one and run into another! But, its still fun trying, and it is working half-decently right now, so I thought it would be cool to put together a video of it in action.

The video shows the script processing with a “sleep” command embedded in the for-loop that is mirroring the rig. I put the sleep command in so that you can tell there are no camera tricks with clever cuts being made, as well as to actually have something to look at. Without the sleep it would literally just be me pressing a button, waiting 20 seconds or so, then the other half of the rig appearing magically. Not quite as interesting to watch :).

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Sticky Lips

Sticky Lips

A few weeks ago I decided I wanted to take a stab at creating the “Sticky Lips” effect.  I saw a few tutorials out there, but they were only for Maya and didn’t translate too well to 3DS Max.  I decided to play around a bit and try to come up with a method for Max on my own.

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Trarch Muscle Testing

Trarch Muscle Testing

This weekend was the first real opportunity I have had to start working on a rig I am planning to make for a character modeled by Nicolas Collings. The character’s name is Trarch and is an awesome piece of work, I can’t wait to start making some progress on this project.

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