Posted by Mat on Aug 24, 2010 | 2 comments
This is a collection of macros for completing quick tasks while skinning. Most of these are just simple tasks found in the modify panel for skin which did not have macros already available, but there are still some custom ones in the mix. I decided to put this together when starting to use my new Wacom tablet for skinning, as it was annoying to always have to go to the UI to accomplish some of these tasks.
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Posted by Mat on Aug 5, 2010 | 0 comments
Here is another tool I made back in college which has been useful over the years. The reason I made this tool is because I was annoyed with the limit of only 24 material slots in the material editor, and the inefficiency of getting those materials in and out of the editor. If you wanted to get 24 materials into the material editor, you’d have to go pick them one at a time.
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Posted by Mat on Aug 4, 2010 | 1 comment
Current Version: v2.0 – August 4, 2010
I made this tool back in college when first learning MAXScript. It was just a good easy script to quickly organize entire scenes based on object and layer naming conventions.
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Posted by Mat on Feb 27, 2010 | 7 comments
Current Version: v2.02 – Feburary 28, 2010
This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren’t at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.
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Posted by Mat on Feb 27, 2010 | 4 comments
I have added the tools section now and I will gradually add tools over time. They are going to be released as individual MZP installer packages.
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