Posted by Mat on Feb 17, 2010 | 1 comment
I’ve always found mirroring FFD Spacewarps to be a real pain. I finally decided to play a bit earlier today to try to find a good way of doing it rather than settling for a negative scale in the x-axis or roughing out a “mirrored” version.
read more
Posted by Mat on Jul 10, 2008 | 0 comments
This tutorial will show you how to get Z-Depth and fog in compositing out of the same render pass. It will also show you how to tweak your fog without having to go back and re-render from your 3d package. The tutorial is aimed at beginner to intermediate level compositors. The technique for getting Z-Depth and fog from the same render pass is not recommended for all situations but is definitely helpful if you have limited resources and cannot afford to render passes for both.
read more
Posted by Mat on Jun 22, 2008 | 0 comments
Many character rigs require both stretchy limbs and twist bones in the same appendage. It can be tricky to get these two things working in unicen, and there are many different methods. I am going to show you the technique I have been using as of late. I prefer this method because it is very straight forward, easy to set up and easy to maintain.
read more