I have been spending the last little while learning Maya, and have just finished up my first Maya rig. You’ll recognize the character as Shaun, from Shaun Of The Dead. Modeling was done by Stephan Perreault – www.stephanperreault.com
I kept the rig somewhat simple, working just with rigging methods I already knew from working with Max and Maya. The rig is just a body rig at this point in time, although I plan on creating a facial rig for it in the future as well.
I have been finding Digital Tutors great in helping with my transition to Maya. I highly recommend their lessons. They work well as a rough guideline, but there are definitely better ways of doing some things. I found better solutions to some basic problems as my confidence with Maya grew throughout the course of creating the rig. I also found a few of the methods taught were actually flawed: the spine twist and eye rig. It gave a great opportunity to actually play around and find a working solution on my own though. Pleased to have gotten those issues fixed and working. Despite the problems, I am still very happy with their product.
Hope you like the rig. I look forward to doing more and continuing to grow in Maya.



looks good. Im at the same stage as you, getting used to rigging in maya. What Digital Tutors set did you watch?
Hey! Thanks for commenting. I started off by watching Introduction To Maya 2011 to get an overview of the software. Once I had a good feel for the general interface, I moved on to Character Rigging For Production. They were great for learning quickly. I’m feeling very comfortable with Maya now.