Posted by Mat on Feb 17, 2010 | 0 comments
I just realized that I have not updated my job situation in a long while! My contract with Prime Focus World wrapped up back in mid-July, and although I was sad to leave the friends I had made there, I was excited to return back home.
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Posted by Mat on Feb 17, 2010 | 3 comments
I’ve always found mirroring FFD Spacewarps to be a real pain. I finally decided to play a bit earlier today to try to find a good way of doing it rather than settling for a negative scale in the x-axis or roughing out a “mirrored” version.
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Posted by Mat on Jan 28, 2010 | 1 comment
I attended the 9am EST “Project Excalibur Webinar” yesterday. For those who do not know, what has been named “Project Excalibur” is the future of Autodesk’s 3DS Max. It is a major overhaul of Max’s core that is being done in three phases. The first phase was the Max 2010 release.
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Posted by Mat on Jan 24, 2010 | 3 comments
A few weeks ago I decided I wanted to take a stab at creating the “Sticky Lips” effect. I saw a few tutorials out there, but they were only for Maya and didn’t translate too well to 3DS Max. I decided to play around a bit and try to come up with a method for Max on my own.
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